School E-Learning Platform With Gamification

For School E-Learning Platform With Gamification

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Cyfrania

Launching Valuable Solutions

  • Industry
    Education
  • icons dollarTime & Budget
    Undisclosed

About School E-Learning Platform With Gamification

Cyfrania created an e-learning solution for Danish schools by transforming a popular paper textbook into an interactive and gamified learning course. This cross-platform app works on PCs, Android, and iOS tablets. It features a set of test quizzes with automatic checking, grouped into modules. Each module has a unique design resembling a game universe. The app awards points and badges for achievements and provides hints and explanations for difficulties, along with extra tasks for additional rewards.

Teachers are relieved from checking paper workbooks. They can assign tasks to classes or individuals, manage deadlines, and analyze weak points in material comprehension. The app meets the Danish Ministry of Education's requirements for supplementary school materials and qualifies for its government subsidy program.

The Cyfrania’s team included a project manager, a UX designer, front-end and back-end developers, and a QA engineer. The app’s first version was ready within three months. After that, we kept working on it by adding more school grades, enriching the content, and refining the interface according to feedback from kids and educators.

Cyfrania

Cyfrania

  • Education
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